Add in the wrath spam and no thief can possibly hope to outdamage the paladin without praying they catch them with sanc down.
Catching people with sanc down only happens when they fuck up and forget how long the timer is. If it falls during the regular course of things they are not going to die in the time it takes to a) word or b) flee;co sanc.
Counterstrike, regardless of it's mana cost, and elven/human paladins are the only paladins you see at hero nowadays, nerfs anyone who needs the first attack hard. Moreover any overly contrived attack plan can usually be dispelled, cancelled, fought through or ignored, and in the case of elves, they almost never have to worry about being cursed while their opponents are pretty much guaranteed to eat an incurable penalty to svs spell.
Counterstrike rapes if only by creating a guaranteed opening for co-wrath.
I am still scratching my fucking head as to where you think unbreakable shields, unbreakable/disarmable dispel progging weaponry is fair, on top of light of heaven and divine retribution, assuming you actually want to kill this walking tank of free supps. Add in the fact that more often than not if he's in any danger at all a healer is going to gate in and ganging them seems as justified as ganging paladins, they were built to be ganged hands down.
Edited 1 time(s). Last edit at 10/08/2009 11:01PM by Scrimbul.