You never really specify this when you say it, dude... so I'll lay it out.

February 12, 2010 07:59PM
To reach that kind of damage potential you need this:

To know what progging gear besides embossed lightning rings is available for your alignment and then obtain it.

A high average melee weapon. Something a healer wouldn't normally wield under the flail or dagger categories, something most normal healers would just trade off to a warrior or something. This ceases to matter if you can find a weapon that progs, then you wield it regardless of weapon type as long as it's not just a black hammer.

You need some limited pieces of gear that give you bonuses across the board, and if you can't obtain it from looting corpses than your alternative is knowing where this gear is located and dragging bored cabalmates with you to get it.

Spike-toed boots are a healer's only friend for skill-based damage. Vengeance just isn't all that hot on a non-Anathema and it's only semi-good on a duergar or cloud giant. However, spike-toed boots also mean that you need the damroll from the highly coveted gear pieces above or you'll do no more than a MASSACRES from the damage boost on it. Those pretty kicks you see on assassins or thieves or warriors using cross-down parry with it don't come from the boots themselves.

Eagle-marked staff or staff of striking are both superior options for triggered weapons, but neither is nodisarm so knowing where spiderhands potions are located is a boon, but not wholly necessary if you only switch to the weapons when your opponent is nearly dead.

Healers have crappy initiators and a slight lag on gate. You need to be able to find a way to force the opponent to bone a few commands so that the lag and a lack of initiation doesn't matter for the precious two rounds you need to wait for your progging gear to fire or to say the command spell on your item.

It's not as easy as you're implying but it's not necessary unattainable either even for a Fortress noobtron healer who no sane person of any other alignment would take with them to any sort of semi-dangerous area or cabal raid.

If you're patient, exotics can half decently give you options your class is not designed to otherwise have, such as a damaging opener or some lag. Progging exotics further increase the necessity of picking a particular exotic skill and spending most of your character's post-30 life mastering it.



Edited 1 time(s). Last edit at 02/12/2010 08:00PM by Scrimbul.
Subject Author Posted

Exploration char

sleepy February 12, 2010 10:14AM

peek is nice sometimes. nt

Isildur(VIP) February 12, 2010 07:28PM

So is gentlewalk, pick lock, and steal. nt

Splntrd February 13, 2010 03:55AM

Yeah. And two attacks. And crappy defences. (n/t)

dervish February 13, 2010 07:13AM

Re: Yeah. And two attacks. And crappy defences.

Isildur(VIP) February 13, 2010 10:09AM

Thieves can get third attack and shield block nt (n/t)

Zheeser February 13, 2010 07:16AM

You speak as if that's even remotely a solution (n/t)

Scrimbul February 13, 2010 07:24AM

If going thief, Battle Defender has many advantages

wrathpuppet February 13, 2010 04:36AM

I've explored with every kind of character.

trewyn February 12, 2010 03:09PM

I thought the old muters got halt person if you went shift path instead of hold.

nodak February 13, 2010 08:14PM

If you went arcane path, you still got a minor form, but no major. Halt was easier to land than hold and stackable.

Zruulg April 15, 2010 11:25PM

Necro is actually not bad either

daurwyn(VIP) February 12, 2010 01:58PM

Re: Exploration char

bored February 12, 2010 01:08PM

Both have their own benefits. I'd not advice bard or healer.

dervish February 12, 2010 12:00PM

Healers and Bards are amazing solo explorers.

BattleCharmed February 12, 2010 03:07PM

Bards at those days were much better in melee. As a healer you can explore but you cant kill much. (n/t)

dervish February 12, 2010 03:17PM

This is also false. Healers have a rather large damage potential. (n/t)

BattleCharmed February 12, 2010 03:29PM

PROGGING GEAR FTW (n/t)

Scrimbul February 12, 2010 05:41PM

Not only that. As Khrathtyn I was putting out regular MANGLES for melee. (n/t)

BattleCharmed February 12, 2010 06:00PM

You never really specify this when you say it, dude... so I'll lay it out.

Scrimbul February 12, 2010 07:59PM

Yea. More false info. But there is some good mixed in.

BattleCharmed February 13, 2010 08:58AM

Claw of the Dracolich + Rip is pretty good, causes bleeding, ave 31 (n/t)

starbright February 13, 2010 12:26AM

No. For a Healer, you want something lighter that can Batter. nt (n/t)

BattleCharmed February 13, 2010 09:02AM

Disagree. Rip causes bleeding. Healer needs to whittle them down. Bleeding means regen is fucked. Lagging isn't so important. (n/t)

alansmithee February 13, 2010 06:18PM

Bard or healer

alex February 12, 2010 11:17AM

DEFINITELY this: "you learn way way way more traveling with others"~

Blackbird February 13, 2010 01:39AM

O/G conjie (n/t)

Artificial February 12, 2010 10:25AM

I dont want to play a goodie. (n/t)

sleepy February 12, 2010 10:26AM

But...but...but...request?!?! (n/t)

wrathpuppet February 12, 2010 10:40AM



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