To reach that kind of damage potential you need this:
To know what progging gear besides embossed lightning rings is available for your alignment and then obtain it.
A high average melee weapon. Something a healer wouldn't normally wield under the flail or dagger categories, something most normal healers would just trade off to a warrior or something. This ceases to matter if you can find a weapon that progs, then you wield it regardless of weapon type as long as it's not just a black hammer.
You need some limited pieces of gear that give you bonuses across the board, and if you can't obtain it from looting corpses than your alternative is knowing where this gear is located and dragging bored cabalmates with you to get it.
Spike-toed boots are a healer's only friend for skill-based damage. Vengeance just isn't all that hot on a non-Anathema and it's only semi-good on a duergar or cloud giant. However, spike-toed boots also mean that you need the damroll from the highly coveted gear pieces above or you'll do no more than a MASSACRES from the damage boost on it. Those pretty kicks you see on assassins or thieves or warriors using cross-down parry with it don't come from the boots themselves.
Eagle-marked staff or staff of striking are both superior options for triggered weapons, but neither is nodisarm so knowing where spiderhands potions are located is a boon, but not wholly necessary if you only switch to the weapons when your opponent is nearly dead.
Healers have crappy initiators and a slight lag on gate. You need to be able to find a way to force the opponent to bone a few commands so that the lag and a lack of initiation doesn't matter for the precious two rounds you need to wait for your progging gear to fire or to say the command spell on your item.
It's not as easy as you're implying but it's not necessary unattainable either even for a Fortress noobtron healer who no sane person of any other alignment would take with them to any sort of semi-dangerous area or cabal raid.
If you're patient, exotics can half decently give you options your class is not designed to otherwise have, such as a damaging opener or some lag. Progging exotics further increase the necessity of picking a particular exotic skill and spending most of your character's post-30 life mastering it.
Edited 1 time(s). Last edit at 02/12/2010 08:00PM by Scrimbul.