>The issue for me is that you seem to think that evils stand to gain by pk'ing anyone they want. The reality is, usually they don't. There's a price that comes with it. If it is evil on evil pk, that price is that an evil is dying an extra death to his own align, where good rarely does. If evils were known for killing everyone, they'd not get out of pk healing like good aligns normally do (let alone in pk assistance).
Then explain Valgs numbers? Do you write it off to Newb's playing good? If so, then why to vet's play evil? My anectdotal experience tells me that more people choose evil on a daily basis as an align. I don't think I can remember in the last 4 months loging on more than 5 times and not being outnumbered at least 2/1 evil to good. Sometimes 8/1. I'll start tracking it on who lists and log to see if I'm right. Maybe I just play during the wrong time of the day. If more people are playing evil, in this game, most likely there is some game mechanic(RP or otherwise) that drives them to that.