I've ranked there with a few characters, and tracked other parties there with a couple others.
If the Imms toned down the exp value for skeletons, Matrien would be a lot more popular.
Just trip, spam "n" 12 or so times and see how many "you're fighting!"s you get after a failed trip before the next round comes. After a while doing this, and taking a "25 pulse lag" into account for succesful trips, I think you'll get an exact number.
Edited: I just tested the pulses and there are "12 pulses" between combat rounds. Meaning,
I can't say whether there's any correlation between the number of ranger characters and the degree of ranking difficulty. It's definitely an entertaining theory.
What I think you're saying is that pre-35, rangers slow down ranking because they are below average tanks. Post-35 rangers slow down ranking because they are such efficient tanks/mob-killers that the rangers have
Honestly, watching them forgive and forget makes me feel confused and taste a bit of bitter bile somewhere in the bottom of my throat.
Anyway. I tried to merge your two goodbye topics and I made the wrong one a subthread - that was accidental. I guess we'll see you in six months.
IMO, It's one thing to say "well, if they hadn't deleted, they would have topped 100 PKs over the course of 500 hours." It's another thing to actually do it.
AFAIK, the only good align warriors to come close to Blitz/Marcus's level are Gareth and maybe Gerylanst's dwarf. Align just plays a HUGE role in racking up PKs. There are 1/3 as many people to kill w
All the characters you listed are non-good aligns and had a wide variety of people to PK (at least in Marcus's case, he designs his characters that way :P), except Quel, who only had ~70 PKs. Which makes Quel "average" by your evaluation - and I don't think that's a fair assessment.
If you're right, it is a very recent change. Or I was just insanely blessed by RNG.
The only things that brought me out of hiding were terrain changes.
And he insisted that he was not Aether.
2. Even if I suddenly discovered he was Aether today, I'd be a little less inclined to lobby banning him than I would have a few months ago (when I did lobby to ban him before he represented that he was not Aether). The reason why is because the Imms allow him to play CF and post on the Official forums. If the Imms (a) know he's Aether and (
Quotedeath_clawI see your POV, I just think its terrible. Consider gambling. Anyone with half a brain knows that playing slots is "stupid" (purely financially speaking), or that buying speculative stocks is financially stupid. That doesn't stop people from doing it and losing their shirts. Similiarly, when you roll a shifter and get screwed 100 hours after the fact sure it might be
Quotegacameron01what happened to putting plusses on stuff?
Empowerment is a drawback for clerics
Random is a drawback for shifters
Spamming is a drawback for invokers
Spamming is a drawback for assassins.
Why does allowing people to chose forms make them in the top 3 classes to play? What the hell is wrong with having ENJOYMENT?
Because all the competitive games I like to play have con
Quotedeath_clawThere's a large enough gap between a lemur and an anaconda that they shouldn't be lumped together and the same can be said for a lot of other forms (jaguar/ram for instance). Its not a matter of "not being able to maximize their efficiency or powergame", its a matter of "I picked defense for exploration and wound up with a form that is completely not suited
Quotedwoggurdremoving randoness drawback and made necesary downgrades (adding other drawbacks)?
Not that I think that shifter are overpowered or something. Almost every class in hands of a skilled player may tool them.
Something like tying their inherent damage and dodge to weapons/armor/weight.
Forcing them to spam spells for 200-300 hours to get their final form.
Empowerment.
These are