They show up as someone because of the fantasia illusion, not chameleon.
Because I see no other reason for a battle rager to actively hunt this bard if they were an outlander. Plus I don't think an outlander bard would be chilling in a guild.
A lot of those air/offense shapeshifters like to prey on lower level characters. That's usually why they choose human as their race.
There are very few situations where a level 51 air/offense shapeshifter loses to a level 42 or 43 melee class.
When I'm a class/race combo that focuses on dodge, I watch what I carry pretty strictly when going up through the ranks. I do this because I do notice a bit of a difference when fighting higher level ranking mobs and higher level PKs. Once I hit hero PK, I stop caring about carry weight.
Carrying the stuff you need and the equipment you need is vastly more important than a few extra perce
Do you think polearms are worse because they are actually worse?
Or do you think because polearms have less offense, that you go more rounds of combat, which gives you more opportunity to get hit, which makes it appear less defensive?
Also, there are situations where parry > distance
And there are also situations where sword parry > polearm parry
Yes, polearm may defend slightly better in pure melee, but sword has much more damage output from regular attacks, riposte and various skills including flurry.
There are lots of pros to them. One of the few cons of a shifter is a lack of tactics, which doesn't make them a very viable PK, especially for some of the better PK players out there.
Occasionally someone gets lucky with their forms and ends up with good standalone PK capability. But more often than not, they just make a good addition to cabal raiding/defending, exploration, ranking and
Should've kicked him a couple times; bonus if you have spike toed boots.
Something like the staff of striking on a healer really shines when you have embossed rings or anal beads to do some work for you during their lag from being crushed.
I've read a post from the staff that resist metals doesn't completely cancel the elf iron/mithril vulnerability. They still take slightly higher damage than than what a human would without resist metal.
Decided to explore a couple of old areas that are very well known and highly traveled. I came across a couple of what I consider to be very potent items (including a limited and non-limited haste source). Items that I have literally never seen anyone in the game use before--not to say it isn't unknown to others. I'm sure there are some people who know about it.
Makes me wonder if it
If I were going to make a rager warrior that wanted to be well-rounded and with an emphasis on killing bards, it'd probably be an Elf of some kind.
Elf Warrior - Mace + Spear/Staff - Striking the Shadows Footfall + Fortress of the Spirit -- Elf for resist charm, mace for some boneshattering and cranial, spear for long lasting bleeding to prevent the bard from regenerating too quickly. If
Just pronouncing sht even sounds like shit. And well, I don't need to explain that kauk sounds like cock or caulk. I assumed the player did it on purpose.
I recommend a bard.
They start off slow, but by the time you hit the mid-late teens, they really start to pick up the pace. It seems like they have something for almost every occasion. They are desirable groupmates. They are great for group pk fights.
If you don't mind empowerment, I think it is a good way to attach yourself to a character. Maybe that initial empowerment kinda suck