Quotedaurwyn
It's interesting that the people objecting seem to be the ones that focus on racking up large numbers of kills, and not newbies trying to survive or get a few.
That's simple.
Those people realize that it's skill/tactic/smartness that makes them better even if they don't have inherit ingame advantages.
Those who can't outperform an opponent in a fair fight
He wants to keep it for himself and have advantage.
He also gets angered when somebody else shares something with the rest of players, because he may lose his edge over newbies.
While he can follow his approach himself he also tries to enfroce that on others. Keep in mind, that lack of any info about CF is one of the big obstacles at getting new players or returning veterans. I've been t
50% bonus earlier in game means much more than 50% later in game.
They have very easy start, bonus farming/production and no morale penalty. Essentially, they build colony ships much faster and it's really hard to compete with a race that has many more colonies from the beginning. If your polllution level becomes very high you can just move colonists to tech. With fewer colonists needed for
Thus, unification races have clear advantage against skilled opponents. They have very good start and outperform other races quickly if played correctly.
Against a computer you can play whatever you want.
For example, good fun is one-star-system win. Roll until you get good starting system (4 decent planets or similar) and play it with scienfic race (creative, democracy, etc). Colonize your wor
Quote_Magus_Did it prog critical hit when you were using it?
It did.
Quote_Magus_Also, unholy weapons keep their original item material?
Yes
Quote_Magus_Are there any drawbacks to using unholy leeching? A chance to blow up an unholy weapon?
Only lag I believe.
Quote_Magus_What was your preferred unholy weapon? I notice you did not use axes or maces much. I also noticed you did not seem t
Got fumbled/sacrificed, 301 charges:
<font color=blue>This weapon, a ghostly scimitar, can be referred to as 'curving blade scimitar ghostly'.
It is imbued with a terrible, unholy blessing.
It is worth 39000 copper, and is of the 50th level of power.
It can cause 6d6 points of damage, at average 21.
When worn, it affects your mental power by 1450 points, your durability by 14
For special guards and lieutenants it's better to write separate code. Or even write some complicated configurable engine to work with all kinds of charmies. But I'm not planning that in the near future.
Zombies have some tricks and special appearance/code so it will require good thinking how to manage common and differrent things for various charmies.
So for now.... just necro's
Added the zombies gag engine to http://sites.google.com/site/dwoggurdsden/dwoggurd-s-den/carrion-fields"]CF scripts for CMUD
Read the page for more info.