Expanding on a start of game idea...

May 03, 2017 05:54AM
My idealized flow goes something like:

									Skull
								Name be mourned?
							New?			Existing?
						New to CF?				Login
			Yes                   			No
	Pre-gen human paladin		              Character Creation
	(Random generated desc)
	Drop you to Academy
	Movement (n,s,e,w,u,d)
	Gain a level! (2)
	Get a decent weapon and annoint it.
	Join a group
	Kill some mobs.
	Gain a level! (3)
	Mob Die. (due to poor group leadership)
	Use first aid for healing.
	Get some map info (qhcf wiki probably)
	Lead a group
	Kill some mobs.  Get money + gear.
	Gain some levels.  (4-10)
	Lose a PK. (simulated)
	Buy a prep.  Buy some gear.
	Make one character customization choice (dedication)
	Use prep.  Use dedication skill.  Use disarm maybe.  Win a PK. (simulated)
	Gain a level! (11)
	Spit you out as level 11.
	
	Gear should be something a vet would be content to use at level 30ish.
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PaulO May 04, 2017 03:48AM

I felt similarly, but struggled with the current assasin throw and STSF stuff which feel like they don't have a really good paper to their rock. (n/t)

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laearrist May 03, 2017 04:34AM

Expanding on a start of game idea...

laearrist May 03, 2017 05:54AM

That is actually quite good

Kstatida May 03, 2017 06:27AM

Thanks.

laearrist May 04, 2017 03:19AM

Which is why I said coding, not building

Kstatida May 04, 2017 04:40AM

EVE Online data mining

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Re: Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits

PaulO May 02, 2017 08:18AM

Hmm let me try

Kstatida May 02, 2017 08:29AM

Re: Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits

Isildur(VIP) May 02, 2017 08:19AM

lol

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