When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits

May 05, 2017 04:41AM
[www.youtube.com]

Is CF difficult, or punishing? I think most things are punishing rather than difficult because they fail at the things outlined in the video. You don't know what a mob can do until you fight them. They don't telegraph anything. Iteration time is high. It can take hours to get back to where you were, or you have to wait out the entire ghost timer to even begin.
Subject Author Posted

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Re: Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits

PaulO May 04, 2017 03:48AM

I felt similarly, but struggled with the current assasin throw and STSF stuff which feel like they don't have a really good paper to their rock. (n/t)

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Expanding on a start of game idea...

laearrist May 03, 2017 05:54AM

That is actually quite good

Kstatida May 03, 2017 06:27AM

Thanks.

laearrist May 04, 2017 03:19AM

Which is why I said coding, not building

Kstatida May 04, 2017 04:40AM

EVE Online data mining

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laearrist May 03, 2017 04:23AM

Re: Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits

PaulO May 02, 2017 08:18AM

Hmm let me try

Kstatida May 02, 2017 08:29AM

Re: Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits

Isildur(VIP) May 02, 2017 08:19AM

lol

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