Like a Ninja - What Makes a Good Stealth Game - Extra Credits

May 05, 2017 04:28AM
[www.youtube.com]

The interesting part about this video for me is not that it pointed out a success or flaw in CF (although there is something there probably), but rather helped me understand why I don't enjoy stealth classes: I'm not trying to solve a puzzle... I believe I already have the solution and am just waiting to execute it. Often with a ranger I'll see a ranking group in a wilderness area, or worse, in a civilized area, but I'll basically just run in and strike rather than wait for a moment when striking would be most advantageous. It's why I've never done a successful assassinating assassin (just fucking throw them to death, right?) and why I've hated neo thieves since their inception. I'm not trying to play an disempowered character overcoming the odds through stealth... I'm playing basically power fantasy character *with* stealth. And that isn't the right mindset.

Which makes my current so fascinating, in that I ended up in the general area of the right headspace, but have to constantly remind myself that I'm not actually trying to kill people 99% of the time... Now I know I'm really puzzle solving how to get them dead in a situation where my lowly thief can't do it themselves directly in the vast majority of cases.
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Re: Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits

PaulO May 04, 2017 03:48AM

I felt similarly, but struggled with the current assasin throw and STSF stuff which feel like they don't have a really good paper to their rock. (n/t)

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Expanding on a start of game idea...

laearrist May 03, 2017 05:54AM

That is actually quite good

Kstatida May 03, 2017 06:27AM

Thanks.

laearrist May 04, 2017 03:19AM

Which is why I said coding, not building

Kstatida May 04, 2017 04:40AM

EVE Online data mining

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Re: Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits

PaulO May 02, 2017 08:18AM

Hmm let me try

Kstatida May 02, 2017 08:29AM

Re: Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits

Isildur(VIP) May 02, 2017 08:19AM

lol

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