>Why is he weak and losing fight constantly? Everyone is full looted/sacced. No one is investing in equipment/inventory. I never said let's all full loot/sac Murphy and change nothing for everyone else. You also don't need gear to compete even WITHOUT full loot sac by default. Shaapa has proved this.
Not everyone. Only those who die. So if you lose a fight and die and lose your set it's more probable you will also lose your next fight, and so on. Downward spiral, like I said. And only some builds can compete without gear.
>Why doesn't it? Arbitrary sportsmanship that killed CF.
Doesn't count because it serves no purpose other than make someone else's playtime less enjoyable.
>People cheat. I can't make them stop no matter how much I shame them. Permas thrive now, and they will thrive in the new world of default loot/sac. The only difference is now you can kill them because they aren't also perma-decked thanks to sportsmanship.
Right, you can't stop them so let's create a world where they will feel even more better lol. Gear will naturally congregate in the hands of those who can defend it. Look at the current situation with rampant hell gear that destroys other people's gear. How would constant full looting help address the problem? The guys who have that gear never die so they can't be fulled, thus universal full-looting only benefits them and hampers everyone else.
>You don't speak for most players. You can only speak for Murphy. The term griefing is overused in the same way the term racism is overused. Such that it has lost it's meaning since you apply it even to people who are playing within the rules. When you play within the rules, you aren't griefing. You're playing the game. A game being defined as a set of rules we all agree to when we engage in the game. Having equipment destroyed doesn't drive me nuts. I know it doesn't drive Miyagi nuts. I bet Isildur doesn't get his panties in a twist either. Sultan certainly doesn't cry when he loses a set.
People don't cry, but it doesn't mean they enjoy it. I know I would prefer a game without full looting, and while I know you're crazy and apply moon logic to equipment, most people aren't like that. They may be stoic about losing eq, but they certainly aren't enjoying it.
>Involved in an epic struggle in which they refuse to win by crushing their enemies into the dirt? What you describe is Monopoly or some other child's board game in which you only engage in the bare minimum of human drama. What I describe is Carrion Fields. A realm of death, blood shed, and destruction that gets to keep moving forward thanks to live not being as fragile (multiple deaths). A game where we are free to mimic the cruelty of the real world and all its dramatic variance without actually hurting anyone.
Carrion Fields, not Robber Fields. Kill each other, by all means. Spill the blood. Leave the fucking gear to the fallen.
>Then you should play endless variants of Aster and nothing else. That's the only role type that fits your chosen play style. When everyone plays that way, there is no Carrion Fields. Losing equipment in a game is not suffering. Heat, cold, hunger, and thirst are suffering. You're life has been way too easy and it sounds like a full loot/sac Carrion Fields is exactly what you need to help you experience real life without the scars.
Since when does pacifistic play fit my playstyle?
You know nothing about my life and whether it is easy or hard or includes real suffering.
I don't play Carrion Fields to experience "real life without the scars". CF is not real life and will never be. It's a game. Meant to be played for fun. I play for my own fun, but it doesn't mean I should go out of my way to ruin someone else's fun.