>Incorrect. This is evidence of your over reliance on gear and preps only. Everyone will have the same risk of losing their precious set. In fact, their set won't even be precious. Outfit gear becomes viable.
No, it is evidence that you don't know how much gear changes PK. Gear will always be precious because it increases your character's power level tremendously. Now, if stats on gear were adjusted down, it might actually work the way you described... but this isn't the trend we're seeing in CF; instead more OP stuff surfaces, and with the removal of edge points (e.g. of ways to make the *character* more powerful) more emphasis is placed on gear.
>It serves a dual purpose of making roleplay more believable and addressing nearly every single complaint made in "world is falling" posts. I'd be happy to clarify how it fixes any "problem" you'd like me to address specifically. A novel would be requires to cover in totality the amounts of whining that take place unfortunately.
I don't read "world is falling" posts. And there are deeper issues with CF roleplay that should be addressed instead of removing these concessions that keep the game fun while preserving its competitive character. I'd be happy to clarify but it'd require a lot more time.
>Everyone with hell gear has died. If you had sacced it, they have to spend another whole night going to get it. Universal full looting only hurts people with gear, not the people without it.
Yeah, they died... in hell, while getting more OP gear.
>Again, you don't speak for most people. You can only speak for Murphy. Full looting and saccing is built into the game and its intended use is to full loot sac people. If you don't want to play a game with full looting, then you go play a game that doesn't have full looting. This is Carrion Fields. We have full loot and sac. Were it not for sportsmanship, it would be default. Ergo sportsmanship killed Carrion Fields.
Were it not for sportsmanship, I'd stop playing already. And you don't speak for most people either.
>Not sure you've ever studied history or war, but to the victor go the spoils. Not leave the gear to the fallen.
History of war doesn't have ghosts coming back to get gear from corpse. Your analogy is incorrect because CF's realities are completely different. And like I said already, if you defeated an enemy, go ahead and loot what you can use. I'm only against destroying stuff out of spite/to make someone else's playtime less fun.
>It has fit your play style since you decided not to destroy your enemies. What you are doing is not role playing. You're playing Monopoly and expecting everyone (through sportsmanship) to play the way you want. An entirely different game that is not Carrion Fields.
FWIW, Monopoly can be quite cruel and it encourages depriving your opponent of their property.
Carrion Fields, on the other hand, encourages destroying your enemy. Not their gear.
And by no means am I expecting everyone to play the way I want. That would be stupid. You are the one demanding that people play a certain way here.
>You're right, I do know nothing about your life. I do know that you consider losing gear to be suffering. Unless you lied when you said that. The rest is easily inferred.
Right, I figured the new you would eventually slip into making uninformed conclusions and implying things about me as a person instead of arguing your point.
>Again, you're right, Carrion Fields is a game. Meant to be played for fun. Games have rules, guidelines, and boundaries. Full looting and saccing is built in and intended. If being full looted and sacced is not fun to you, then don't play a game that has that built in.
If CF ever does embrace your ideas, I will stop playing immediately. For now, it conforms more to my ideal than to yours. E.g. most people do have sportsmanship. So I continue playing.