>Why is he weak and losing fight constantly? Everyone is full looted/sacced. No one is investing in equipment/inventory. I never said let's all full loot/sac Murphy and change nothing for everyone >else. You also don't need gear to compete even WITHOUT full loot sac by default. Shaapa has proved this.
>>Not everyone. Only those who die. So if you lose a fight and die and lose your set it's more probable you will also lose your next fight, and so on. Downward spiral, like I said. And only some >>builds can compete without gear.
Incorrect. This is evidence of your over reliance on gear and preps only. Everyone will have the same risk of losing their precious set. In fact, their set won't even be precious. Outfit gear becomes viable. EDIT: I'll add that the rare moments someone does build a set, it makes it all the sweeter. No one is invincible. Power word kill and assassinate exist.
>Why doesn't it? Arbitrary sportsmanship that killed CF.
>>Doesn't count because it serves no purpose other than make someone else's playtime less enjoyable.
It serves a dual purpose of making roleplay more believable and addressing nearly every single complaint made in "world is falling" posts. I'd be happy to clarify how it fixes any "problem" you'd like me to address specifically. A novel would be requires to cover in totality the amounts of whining that take place unfortunately.
>People cheat. I can't make them stop no matter how much I shame them. Permas thrive now, and they will thrive in the new world of default loot/sac. The only difference is now you can kill them >because they aren't also perma-decked thanks to sportsmanship.
>>Right, you can't stop them so let's create a world where they will feel even more better lol. Gear will naturally congregate in the hands of those who can defend it. Look at the current situation >>with rampant hell gear that destroys other people's gear. How would constant full looting help address the problem? The guys who have that gear never die so they can't be fulled, thus >>universal full-looting only benefits them and hampers everyone else.
Everyone with hell gear has died. If you had sacced it, they have to spend another whole night going to get it. Universal full looting only hurts people with gear, not the people without it.
>You don't speak for most players. You can only speak for Murphy. The term griefing is overused in the same way the term racism is overused. Such that it has lost it's meaning since you apply it >even to people who are playing within the rules. When you play within the rules, you aren't griefing. You're playing the game. A game being defined as a set of rules we all agree to when we >engage in the game. Having equipment destroyed doesn't drive me nuts. I know it doesn't drive Miyagi nuts. I bet Isildur doesn't get his panties in a twist either. Sultan certainly doesn't cry when >he loses a set.
>>People don't cry, but it doesn't mean they enjoy it. I know I would prefer a game without full looting, and while I know you're crazy and apply moon logic to equipment, most people aren't like that. >>They may be stoic about losing eq, but they certainly aren't enjoying it.
Again, you don't speak for most people. You can only speak for Murphy. Full looting and saccing is built into the game and its intended use is to full loot sac people. If you don't want to play a game with full looting, then you go play a game that doesn't have full looting. This is Carrion Fields. We have full loot and sac. Were it not for sportsmanship, it would be default. Ergo sportsmanship killed Carrion Fields.
>Involved in an epic struggle in which they refuse to win by crushing their enemies into the dirt? What you describe is Monopoly or some other child's board game in which you only engage in the >bare minimum of human drama. What I describe is Carrion Fields. A realm of death, blood shed, and destruction that gets to keep moving forward thanks to live not being as fragile (multiple >deaths). A game where we are free to mimic the cruelty of the real world and all its dramatic variance without actually hurting anyone.
>>Carrion Fields, not Robber Fields. Kill each other, by all means. Spill the blood. Leave the fucking gear to the fallen.
Not sure you've ever studied history or war, but to the victor go the spoils. Not leave the gear to the fallen.
>Then you should play endless variants of Aster and nothing else. That's the only role type that fits your chosen play style. When everyone plays that way, there is no Carrion Fields. Losing >equipment in a game is not suffering. Heat, cold, hunger, and thirst are suffering. You're life has been way too easy and it sounds like a full loot/sac Carrion Fields is exactly what you need to >help you experience real life without the scars.
>>Since when does pacifistic play fit my playstyle?
>>You know nothing about my life and whether it is easy or hard or includes real suffering.
>>I don't play Carrion Fields to experience "real life without the scars". CF is not real life and will never be. It's a game. Meant to be played for fun. I play for my own fun, but it doesn't mean I >>should go out of my way to ruin someone else's fun.
It has fit your play style since you decided not to destroy your enemies. What you are doing is not role playing. You're playing Monopoly and expecting everyone (through sportsmanship) to play the way you want. An entirely different game that is not Carrion Fields.
You're right, I do know nothing about your life. I do know that you consider losing gear to be suffering. Unless you lied when you said that. The rest is easily inferred.
Again, you're right, Carrion Fields is a game. Meant to be played for fun. Games have rules, guidelines, and boundaries. Full looting and saccing is built in and intended. If being full looted and sacced is not fun to you, then don't play a game that has that built in.
Sportsmanship killed CF
Edited 2 time(s). Last edit at 04/29/2017 09:59AM by Matrik.