Roguelike Returns - How to Revive a Genre - Extra Credits

May 09, 2017 04:26AM
[www.youtube.com]

I watched this video for a couple of reasons:

1) I think CF is a type of MUD that shares a lot in common with Roguelikes, specifically that there are permanent consequences to death and with other players the experience is different every time, and...
2) Anything about reviving a genre is interesting, given that so much of the stuff about MUDs lately is about the death of the genre.

The video itself focuses on usability, which is a thing I tried to outline in my "client problem" post a while back. Telnet is a dying/dead protocol. Installing a client to play a game online is almost unthinkable in for someone of today. There are a couple of MUDs that have really nice web clients. In fact I've played two recently (one of which is a CF clone) which had web clients that I found superior to the experience of a traditional client. Usability matters, and I would never have spent any time on them if it wasn't for their web clients.

What are other ways CF could improve usability beyond solving the client/telnet problem?
Subject Author Posted

Quest Design I - Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

laearrist May 09, 2017 04:04AM

If you spend your time watching this - why not spend your time becoming immortal?

shaapa May 12, 2017 09:01AM

I write roles in exchange for full loot + sac logs.

Matrik May 12, 2017 07:34PM

I do play, and seriously they are shorts videos...

laearrist May 12, 2017 06:06PM

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laearrist May 11, 2017 04:29AM

Dude you really drive me to apply to staff as a coder

Kstatida May 11, 2017 08:47AM

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laearrist May 11, 2017 04:09AM

Awesome per second and Session length

laearrist May 11, 2017 03:57AM

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laearrist May 11, 2017 03:51AM

Player Types: Featuring Bartle...

laearrist May 10, 2017 04:58PM

Re: Player Types: Featuring Bartle...

PaulO May 10, 2017 06:49PM

I know you are joking, but I can also prove it...

laearrist May 11, 2017 12:53PM

I don't want TPK

PaulO May 11, 2017 04:31PM

Totally. If you can kill the players and the players enjoy it. That is best :P

laearrist May 11, 2017 05:04PM

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laearrist May 10, 2017 11:30AM

Power Creep

laearrist May 10, 2017 11:28AM

Here are my thoughts

zoskia May 10, 2017 03:13AM

We do, actually

Kstatida May 10, 2017 03:36AM

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laearrist May 09, 2017 06:20PM

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laearrist May 09, 2017 04:57AM

Re: The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits

PaulO May 11, 2017 06:54AM

I'd love to have this in CF

Kstatida May 11, 2017 08:45AM

Nah

PaulO May 11, 2017 11:34AM

Yea and it teaches you how to use your abilities in relative safety.

laearrist May 11, 2017 07:51AM

Roguelike Returns - How to Revive a Genre - Extra Credits

laearrist May 09, 2017 04:26AM

Liked this video a lot, I'll have to check out more of these when I have time. (n/t)

Frosty May 09, 2017 05:04PM

Dude, they're like 7 minutes and can be played in 5 or less at 1.5x speed... (n/t)

laearrist May 09, 2017 05:29PM

Quest Design II - How to Create Interesting MMO and RPG Quests - Extra Credits

laearrist May 09, 2017 04:13AM



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