Power Creep

May 10, 2017 11:28AM
Power Creep - The Trouble with Expansions and Time - Extra Credits
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Power Creep in Hearthstone - What It Teaches Us About Games - Extra Credits
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Future Proofing Your Design - Looking at Hearthstone and Planning Ahead - Extra Credits
[www.youtube.com]

I lumped these together because they work together, but also because I only have a few thoughts.

Specifically that bringing up an unplayable card (taking some equipment that is currently trash would be the CF equivalent) doesn't actually constitute power creep (at least according to the video). Making a weapon or piece of gear that would otherwise never be used and making it good enough to be used in play (by vets, because a newb may not know any better) doesn't actually break anything. No matter how many avg. 15 weapons are available at level 15, you're still going to upgrade to avg. 20 weapons... so why have anything be below avg. 15?

There is also some very interesting things about un-comparables... Things that aren't directly comparable because they're different enough they don't fall into the same niche.

CF also has the advantage of going back and rewriting the past. There is no published decks like in a card game, so you can adjust gear dynamically. Defiance is now avg. 25 for example is a straightforward thing to do in CF, but not a CCG. On the other hand, edges weren't dialed back in the same way, because current characters didn't lose edges... Which was a weird situation that I assume we're out of now.
Subject Author Posted

Quest Design I - Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

laearrist May 09, 2017 04:04AM

If you spend your time watching this - why not spend your time becoming immortal?

shaapa May 12, 2017 09:01AM

I write roles in exchange for full loot + sac logs.

Matrik May 12, 2017 07:34PM

I do play, and seriously they are shorts videos...

laearrist May 12, 2017 06:06PM

Social Difficulty Curve - Easing Players into Communication - Extra Credits

laearrist May 11, 2017 04:29AM

Dude you really drive me to apply to staff as a coder

Kstatida May 11, 2017 08:47AM

Exploration in Games - Four Ways Players Discover Joy - Extra Credits

laearrist May 11, 2017 04:09AM

Awesome per second and Session length

laearrist May 11, 2017 03:57AM

Asymmetric Play - Can One Game Cater to Many Playstyles? - Extra Credits

laearrist May 11, 2017 03:51AM

Player Types: Featuring Bartle...

laearrist May 10, 2017 04:58PM

Re: Player Types: Featuring Bartle...

PaulO May 10, 2017 06:49PM

I know you are joking, but I can also prove it...

laearrist May 11, 2017 12:53PM

I don't want TPK

PaulO May 11, 2017 04:31PM

Totally. If you can kill the players and the players enjoy it. That is best :P

laearrist May 11, 2017 05:04PM

Romantic Dilemmas - How Witcher 3 Builds Character through Choice - Extra Credits

laearrist May 10, 2017 11:30AM

Power Creep

laearrist May 10, 2017 11:28AM

Here are my thoughts

zoskia May 10, 2017 03:13AM

We do, actually

Kstatida May 10, 2017 03:36AM

Free to Play Is Currently Broken - How High Costs Drive Players Away from F2P Games - Extra Credits

laearrist May 09, 2017 06:20PM

The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits

laearrist May 09, 2017 04:57AM

Re: The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits

PaulO May 11, 2017 06:54AM

I'd love to have this in CF

Kstatida May 11, 2017 08:45AM

Nah

PaulO May 11, 2017 11:34AM

Yea and it teaches you how to use your abilities in relative safety.

laearrist May 11, 2017 07:51AM

Roguelike Returns - How to Revive a Genre - Extra Credits

laearrist May 09, 2017 04:26AM

Liked this video a lot, I'll have to check out more of these when I have time. (n/t)

Frosty May 09, 2017 05:04PM

Dude, they're like 7 minutes and can be played in 5 or less at 1.5x speed... (n/t)

laearrist May 09, 2017 05:29PM

Quest Design II - How to Create Interesting MMO and RPG Quests - Extra Credits

laearrist May 09, 2017 04:13AM



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