Player Types: Featuring Bartle...

May 10, 2017 04:58PM
Bartle's Taxonomy - What Type of Player are You? - Extra Credits
[www.youtube.com]

Part of the problem I've always had with Bartle's thing is that I can only classify myself as Killer, and there are no redeeming characteristics. It exists to make other people mad, which has never been the goal... But there is a saying I've seen pop up a few times recently... It's something like: All models are wrong, but some are useful.

Balancing an MMO Ecosystem - Getting a Mix of Player Types - Extra Credits
[www.youtube.com]

This is the part where I think Bartle's model is useful, even if it feels wrong to me. Is CF overbalanced toward the Killer type? Is this the cause of the shrinking playerbase? That seems like the logical conclusion of the two videos to me, but not being a socializer, explorer, or achiever type, I can't say for certain if the game is missing the elements that would draw those players, or if those elements have become less prevalent or less fun.

Different Kinds of Players, Running the Game #11
[www.youtube.com]

This one is a model I prefer, and I also find it useful when running DND. I'm not sure the Mad Scientist is quite as bad as he believes, but it definitely depends on the kind of game. The interesting bit here for me, and why I bothered posting the video, is actually in the very beginning. The difference between Player vs. Audience Member... This is the place where I think the Rambo mentality of CF has gone amok. After all, is a Rambo that doesn't have an army of goons to kill Rambo anymore? When it becomes a handful of Rambo's running around, what is the Audience Member to do? I think the de-emphasis on group play has probably hurt audience members the most. They didn't want to lead the group, but they wanted to be a part of the group battle... Anyway, just some thoughts.
Subject Author Posted

Quest Design I - Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

laearrist May 09, 2017 04:04AM

If you spend your time watching this - why not spend your time becoming immortal?

shaapa May 12, 2017 09:01AM

I write roles in exchange for full loot + sac logs.

Matrik May 12, 2017 07:34PM

I do play, and seriously they are shorts videos...

laearrist May 12, 2017 06:06PM

Social Difficulty Curve - Easing Players into Communication - Extra Credits

laearrist May 11, 2017 04:29AM

Dude you really drive me to apply to staff as a coder

Kstatida May 11, 2017 08:47AM

Exploration in Games - Four Ways Players Discover Joy - Extra Credits

laearrist May 11, 2017 04:09AM

Awesome per second and Session length

laearrist May 11, 2017 03:57AM

Asymmetric Play - Can One Game Cater to Many Playstyles? - Extra Credits

laearrist May 11, 2017 03:51AM

Player Types: Featuring Bartle...

laearrist May 10, 2017 04:58PM

Re: Player Types: Featuring Bartle...

PaulO May 10, 2017 06:49PM

I know you are joking, but I can also prove it...

laearrist May 11, 2017 12:53PM

I don't want TPK

PaulO May 11, 2017 04:31PM

Totally. If you can kill the players and the players enjoy it. That is best :P

laearrist May 11, 2017 05:04PM

Romantic Dilemmas - How Witcher 3 Builds Character through Choice - Extra Credits

laearrist May 10, 2017 11:30AM

Power Creep

laearrist May 10, 2017 11:28AM

Here are my thoughts

zoskia May 10, 2017 03:13AM

We do, actually

Kstatida May 10, 2017 03:36AM

Free to Play Is Currently Broken - How High Costs Drive Players Away from F2P Games - Extra Credits

laearrist May 09, 2017 06:20PM

The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits

laearrist May 09, 2017 04:57AM

Re: The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits

PaulO May 11, 2017 06:54AM

I'd love to have this in CF

Kstatida May 11, 2017 08:45AM

Nah

PaulO May 11, 2017 11:34AM

Yea and it teaches you how to use your abilities in relative safety.

laearrist May 11, 2017 07:51AM

Roguelike Returns - How to Revive a Genre - Extra Credits

laearrist May 09, 2017 04:26AM

Liked this video a lot, I'll have to check out more of these when I have time. (n/t)

Frosty May 09, 2017 05:04PM

Dude, they're like 7 minutes and can be played in 5 or less at 1.5x speed... (n/t)

laearrist May 09, 2017 05:29PM

Quest Design II - How to Create Interesting MMO and RPG Quests - Extra Credits

laearrist May 09, 2017 04:13AM



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