Awesome Per Second - Don't Waste Time - Extra Credits
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www.youtube.com]
This one is super short, and bears some thinking. A bunch of player requests boil down to wanting this to be higher. Other ideas would be stuff like shortening the ghost timer, allowing people to get back on their feet via better/easier/faster regear options. Shorter cooldown on debilitating affects. Easier to locate other players. Etc.
Understanding Your Player: Play Sessions - How Will People Play Your Game? - Extra Credits
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www.youtube.com]
This one is along those same lines where players of today feel the pressure of not having the giant blocks of consecutive time to devote and not feeling like they can accomplish anything in that short a time period. When I was playing Krunk, just before my first child was born, I would more or less come home from work, have dinner, and then play from ~6pm until 10 or 12pm. This isn't a thing I can do anymore, but if I could still accomplish something in 30 minutes, would I log in to CF instead of playing some silly web game? Probably, but 30 minutes is just long enough to get a ranking group together and get to the area in most cases. Maybe one run through... but that doesn't feel like an accomplishment in most cases.