Nah

May 11, 2017 11:34AM
CF is already broken. This would be a tiny step toward fixing it.

PvE should be balanced around being intuitive and fun. Or if you want to get really technical, just watch these videos that laearrist is posting. PvE should help teach the game. It should be engaging. We should be able to get involved quickly. It should allow characters to express themselves, or it should provide a great story. etc etc

CF was great for 1995. It's not great by today's standards. It's out of balance.

Why can't I trip the bard in Camelot to delay his songs? If a thief can cheapshot a mage NPC to death, good for them. What's wrong with that?

You'd want to make sure higher level casting mobs have some spell protection. Seems like a better use of Imm time than looking at descriptions or reading roles or rewriting areas.

At the end of the day, this discussion is a bit moot unless we can convince the level 59-60 imms that their 23 year old baby has been sustaining itself on potato chips and mountain dew for too long. CF needs a heart transplant. Good luck with that. I've been in Valhalla. Some of the most brilliant, creative people I've ever met are up there. But they aren't serious game designers. This is a hobby, and the culture up there is a dysfunctional democracy for the small things. The only way big change happens is if a 59-60 Imm champions it and no 59-60s veto it. Nobody else has power to do much of anything.

All of this is a bit ironic to me, considering the longest lived CF Imms all got there back when hitting level 51 made you an Imm by default. They had to change the code to make it so every 51 didn't immediately become an Imm. Layers and layers of bureaucracy later, and we have a game that is unlikely to make the changes it needs to survive. Regardless, I don't see anyone sitting down to put together a fully detailed design document outlining what CF needs to do to improve, even the players. Personally, I think doing this would be the best thing for the players to do, but I know I don't want ownership of that.

I wonder if we can convince The Arcane to come back and help provide a vision. I think he's the new Game Director of WoW? :P Didn't he Imm? I wonder what happened there.

- Paul



Edited 1 time(s). Last edit at 05/11/2017 11:36AM by PaulO.
Subject Author Posted

Quest Design I - Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

laearrist May 09, 2017 04:04AM

If you spend your time watching this - why not spend your time becoming immortal?

shaapa May 12, 2017 09:01AM

I write roles in exchange for full loot + sac logs.

Matrik May 12, 2017 07:34PM

I do play, and seriously they are shorts videos...

laearrist May 12, 2017 06:06PM

Social Difficulty Curve - Easing Players into Communication - Extra Credits

laearrist May 11, 2017 04:29AM

Dude you really drive me to apply to staff as a coder

Kstatida May 11, 2017 08:47AM

Exploration in Games - Four Ways Players Discover Joy - Extra Credits

laearrist May 11, 2017 04:09AM

Awesome per second and Session length

laearrist May 11, 2017 03:57AM

Asymmetric Play - Can One Game Cater to Many Playstyles? - Extra Credits

laearrist May 11, 2017 03:51AM

Player Types: Featuring Bartle...

laearrist May 10, 2017 04:58PM

Re: Player Types: Featuring Bartle...

PaulO May 10, 2017 06:49PM

I know you are joking, but I can also prove it...

laearrist May 11, 2017 12:53PM

I don't want TPK

PaulO May 11, 2017 04:31PM

Totally. If you can kill the players and the players enjoy it. That is best :P

laearrist May 11, 2017 05:04PM

Romantic Dilemmas - How Witcher 3 Builds Character through Choice - Extra Credits

laearrist May 10, 2017 11:30AM

Power Creep

laearrist May 10, 2017 11:28AM

Here are my thoughts

zoskia May 10, 2017 03:13AM

We do, actually

Kstatida May 10, 2017 03:36AM

Free to Play Is Currently Broken - How High Costs Drive Players Away from F2P Games - Extra Credits

laearrist May 09, 2017 06:20PM

The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits

laearrist May 09, 2017 04:57AM

Re: The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits

PaulO May 11, 2017 06:54AM

I'd love to have this in CF

Kstatida May 11, 2017 08:45AM

Nah

PaulO May 11, 2017 11:34AM

Yea and it teaches you how to use your abilities in relative safety.

laearrist May 11, 2017 07:51AM

Roguelike Returns - How to Revive a Genre - Extra Credits

laearrist May 09, 2017 04:26AM

Liked this video a lot, I'll have to check out more of these when I have time. (n/t)

Frosty May 09, 2017 05:04PM

Dude, they're like 7 minutes and can be played in 5 or less at 1.5x speed... (n/t)

laearrist May 09, 2017 05:29PM

Quest Design II - How to Create Interesting MMO and RPG Quests - Extra Credits

laearrist May 09, 2017 04:13AM



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