Social Difficulty Curve - Easing Players into Communication - Extra Credits

May 11, 2017 04:29AM
[www.youtube.com]

This should take you to the start of a 3 video series on social difficulty curve. It feels like this is a place CF is succeeding less than in than in the past, and where the rules and mechanics that have gone into place over time have hurt, rather than help, the social aspects of CF. Everything from the ban on perma-groups to the mechanical advantages of solo-leveling for skill gains seem to work against playing the game socially for great benefit.

Clearly there are still advantages to putting together a Hell group, and it does happen, but why doesn't it happen more often? Why has Tiamat only been slain a couple? of times since the Dragon Lairs went in?

I think a way to start to address this would be an account system built into the game itself. Something where you could sign in and then select your character. Tie it to forum account. Allow for achievements. Allow for players to see other players on their "friend" list who are playing. Modifying the perma-group ban to account for being better able to track when these are unfair and unfun and tied to specific players, vs. when they are just people who enjoy playing together doing so, without negatively impacting the game for others. Give real incentives and achievements that are tied to your account. Obs/Exp XP could carry over between characters and be used for Obs/Exp edges or other quality of life improvements. There are lots of possibilities here, but who wouldn't want "Saw Satan" on their accounts achievement list?
Subject Author Posted

Quest Design I - Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

laearrist May 09, 2017 04:04AM

If you spend your time watching this - why not spend your time becoming immortal?

shaapa May 12, 2017 09:01AM

I write roles in exchange for full loot + sac logs.

Matrik May 12, 2017 07:34PM

I do play, and seriously they are shorts videos...

laearrist May 12, 2017 06:06PM

Social Difficulty Curve - Easing Players into Communication - Extra Credits

laearrist May 11, 2017 04:29AM

Dude you really drive me to apply to staff as a coder

Kstatida May 11, 2017 08:47AM

Exploration in Games - Four Ways Players Discover Joy - Extra Credits

laearrist May 11, 2017 04:09AM

Awesome per second and Session length

laearrist May 11, 2017 03:57AM

Asymmetric Play - Can One Game Cater to Many Playstyles? - Extra Credits

laearrist May 11, 2017 03:51AM

Player Types: Featuring Bartle...

laearrist May 10, 2017 04:58PM

Re: Player Types: Featuring Bartle...

PaulO May 10, 2017 06:49PM

I know you are joking, but I can also prove it...

laearrist May 11, 2017 12:53PM

I don't want TPK

PaulO May 11, 2017 04:31PM

Totally. If you can kill the players and the players enjoy it. That is best :P

laearrist May 11, 2017 05:04PM

Romantic Dilemmas - How Witcher 3 Builds Character through Choice - Extra Credits

laearrist May 10, 2017 11:30AM

Power Creep

laearrist May 10, 2017 11:28AM

Here are my thoughts

zoskia May 10, 2017 03:13AM

We do, actually

Kstatida May 10, 2017 03:36AM

Free to Play Is Currently Broken - How High Costs Drive Players Away from F2P Games - Extra Credits

laearrist May 09, 2017 06:20PM

The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits

laearrist May 09, 2017 04:57AM

Re: The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits

PaulO May 11, 2017 06:54AM

I'd love to have this in CF

Kstatida May 11, 2017 08:45AM

Nah

PaulO May 11, 2017 11:34AM

Yea and it teaches you how to use your abilities in relative safety.

laearrist May 11, 2017 07:51AM

Roguelike Returns - How to Revive a Genre - Extra Credits

laearrist May 09, 2017 04:26AM

Liked this video a lot, I'll have to check out more of these when I have time. (n/t)

Frosty May 09, 2017 05:04PM

Dude, they're like 7 minutes and can be played in 5 or less at 1.5x speed... (n/t)

laearrist May 09, 2017 05:29PM

Quest Design II - How to Create Interesting MMO and RPG Quests - Extra Credits

laearrist May 09, 2017 04:13AM



Sorry, you do not have permission to post/reply in this forum.

Online Users

Guests: 99
Record Number of Users: 2 April 29, 2024
Record Number of Guests: 178 May 01, 2024